Here's a pop quiz - what did Dreamcatcher Interactive do, right before publishing the 2004 hit Painkiller?
Well, the answer is rather simple - they published Harbinger, of course. So, when I found this title in the bargain bin at a shopping mall a couple years ago, I decided to give it a try. After all, Dreamcatcher wouldn't back a bad game... uh, right?
Harbinger Game Boxshot |
Last week, after pwning Kuril with FemShep in ME2, I decided to give this game a spin, after two whole years! Here's my first impression about the title.
The first thing I noticed after starting Harbinger for the first time was how eerily it reminded me of Diablo 2. I chose the option for starting a new game, and it presented me with the option of choosing one out of three playable characters, each with a special ability.
Here's a quick rundown of the three:
Harbinger - Hero Selection Screen (from left - Human, Gladiator, and Culibine) |
Here's a quick rundown of the three:
- Human (Male): Highly agile and the second fastest character, he uses Gears of War style gunblades in combat, and can pack additional punch with a variety of mines. He can use different injections (health regen, melee power booster, etc.) to augment his abilities. He is sort of a mercenary in attitude almost throughout the game, except in the last level (whoops, spoiler!).
- Culibine (Female): One of the three alien ladies created by Ballastre (a big shot prophet of the Scintilla, a species of energy manipulator aliens), she is the fastest among the three, and self-heals when not taking damage. She can fire moderately powerful energy blasts at enemies, and let out a radial AOE energy blast, severely damaging everyone surrounding her.
- Gladiator (Male): Well, technically, he is a hulking, armored, badass robot. However, the consciousness of a male Scintilla was somehow infused into its shell. So, I guess the character can be classified as a male. I loved the deep, metallic voice of the character. He is quite slow compared to the others, but packs quite a punch in melee. Besides, the arm-mounted cannon allows him to pummel enemies quite easily, from a distance. He can control different types of mobile turrets rigged with cameras, which provide additional firepower.
Graphics
The graphics of Harbinger are comparable to those of Diablo 2. However, Harbinger looks sleeker, and shinier. Lighting effects of quite a few levels are impressive, considering this is a Direct 3D title. The hand painted textures in the background are quite nice, too. The view is isometric, and obviously the position of the camera is always locked.
Sound/Music
Sound effects are quite good, with the gun blasts and explosions sounding pretty impressive. The music is almost forgettable though. Well, except the one that plays during the combat with Ballastre (details coming soon). That track is awesome!
Gameplay
Very easy to get into, Harbinger uses the ever-familiar point-and-click interface. You click the left button and the character moves forward. Left click on an enemy, and the character shoots at it. Tap the right mouse button, and your hero attacks nearest enemy in melee (except Culibine, who uses her radial attack). In order to stay at one place while executing either attack, you simply have to keep Shift pressed before clicking the corresponding mouse button. The special attacks can be used by clicking the corresponding button in the interface. Health packs can be consumed simply by pressing Space, which feels like a blessing during intense combat scenarios.
The level-up system is one of the simplest I have ever seen. Once you gain enough experience to advance a level, a button on the right corner starts flashing. You click on it, and a small menu opens, bearing just 4 stats for each character. I was playing as human, so mine were Melee, Ranged, Rigging (necessary for using high level mines), and Life.
You can upgrade most of your weapons and armors, using special mod chips. These mods add different status effects, different types of damage bonuses.or provide resistances against certain types of attacks.
Here's a short gameplay video of Harbinger, with the human character:
P.S.: Sorry about the abysmal quality. Gregion doesn't support D3D titles, and CamStudio only managed to produce this, with no audio. If anyone knows how to record videos of D3D games properly using some kind of open source software, please let me know in the comments. I'll be grateful.
Update: Added screenshot of character selection screen. Also, uploaded gameplay video of better quality. :)
The level-up system is one of the simplest I have ever seen. Once you gain enough experience to advance a level, a button on the right corner starts flashing. You click on it, and a small menu opens, bearing just 4 stats for each character. I was playing as human, so mine were Melee, Ranged, Rigging (necessary for using high level mines), and Life.
You can upgrade most of your weapons and armors, using special mod chips. These mods add different status effects, different types of damage bonuses.or provide resistances against certain types of attacks.
Here's a short gameplay video of Harbinger, with the human character:
P.S.: Sorry about the abysmal quality. Gregion doesn't support D3D titles, and CamStudio only managed to produce this, with no audio. If anyone knows how to record videos of D3D games properly using some kind of open source software, please let me know in the comments. I'll be grateful.
Update: Added screenshot of character selection screen. Also, uploaded gameplay video of better quality. :)