Tuesday, December 27, 2011

Harbinger - First Impression

Here's a pop quiz - what did Dreamcatcher Interactive do, right before publishing the 2004 hit Painkiller? 

Well, the answer is rather simple - they published Harbinger, of course. So, when I found this title in the bargain bin at a shopping mall a couple years ago, I decided to give it a try. After all, Dreamcatcher wouldn't back a bad game... uh, right? 

Harbinger Game Boxshot

Last week, after pwning Kuril with FemShep in ME2, I decided to give this game a spin, after two whole years! Here's my first impression about the title. 

The first thing I noticed after starting Harbinger for the first time was how eerily it reminded me of Diablo 2. I chose the option for starting a new game, and it presented me with the option of choosing one out of three playable characters, each with a special ability.

Harbinger - Hero Selection Screen (from left - Human, Gladiator, and Culibine)

Here's a quick rundown of the three:

  1. Human (Male): Highly agile and the second fastest character, he uses Gears of War style gunblades in combat, and can pack additional punch with a variety of mines. He can use different injections (health regen, melee power booster, etc.) to augment his abilities. He is sort of a mercenary in attitude almost throughout the game, except in the last level (whoops, spoiler!).
  2. Culibine (Female): One of the three alien ladies created by Ballastre (a big shot prophet of the Scintilla, a species of energy manipulator aliens), she is the fastest among the three, and self-heals when not taking damage. She can fire moderately powerful energy blasts at enemies, and let out a radial AOE energy blast, severely damaging everyone surrounding her.
  3. Gladiator (Male): Well, technically, he is a hulking, armored, badass robot. However, the consciousness of a male Scintilla was somehow infused into its shell. So, I guess the character can be classified as a male. I loved the deep, metallic voice of the character. He is quite slow compared to the others, but packs quite a punch in melee. Besides, the arm-mounted cannon allows him to pummel enemies quite easily, from a distance. He can control different types of mobile turrets rigged with cameras, which provide additional firepower. 
Graphics

The graphics of Harbinger are comparable to those of Diablo 2. However, Harbinger looks sleeker, and shinier. Lighting effects of quite a few levels are impressive, considering this is a Direct 3D title. The hand painted textures in the background are quite nice, too. The view is isometric, and obviously the position of the camera is always locked. 

Sound/Music

Sound effects are quite good, with the gun blasts and explosions sounding pretty impressive. The music is almost forgettable though. Well, except the one that plays during the combat with Ballastre (details coming soon). That track is awesome!

Gameplay

Very easy to get into, Harbinger uses the ever-familiar point-and-click interface. You click the left button and the character moves forward. Left click on an enemy, and the character shoots at it. Tap the right mouse button, and your hero attacks nearest enemy in melee (except Culibine, who uses her radial attack). In order to stay at one place while executing either attack, you simply have to keep Shift pressed before clicking the corresponding mouse button. The special attacks can be used by clicking the corresponding button in the interface. Health packs can be consumed simply by pressing Space, which feels like a blessing during intense combat scenarios.

The level-up system is one of the simplest I have ever seen. Once you gain enough experience to advance a level, a button on the right corner starts flashing. You click on it, and a small menu opens, bearing just 4 stats for each character. I was playing as human, so mine were Melee, Ranged, Rigging (necessary for using high level mines), and Life.

You can upgrade most of your weapons and armors, using special mod chips. These mods add different status effects, different types of damage bonuses.or provide resistances against certain types of attacks.

Here's a short gameplay video of Harbinger, with the human character:


P.S.: Sorry about the abysmal quality. Gregion doesn't support D3D titles, and CamStudio only managed to produce this, with no audio. If anyone knows how to record videos of D3D games properly using some kind of open source software, please let me know in the comments. I'll be grateful.

Update: Added screenshot of character selection screen. Also, uploaded gameplay video of better quality. :)

13 comments:

  1. Use Fraps boss it's free and awesome :)

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  2. @Jaydip

    Yes, Fraps is free, but it slaps an annoying watermark on every video. Still, I'll give it a try. Thanks for the suggestion! :)

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  3. Hi. It's pretty cool to see people playing this after all these years. I was the environmental artist for Harbinger. It's funny how over time even I forgot the look and feel of the game. The video brings back some good memories. Now if we can only raise a couple million we could make a sequel... a much better one, knowing what we know now.

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    1. True... now only if a developer cared to post a request on Kickstarter!

      sighhhhh! :(

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    2. In fact, you guys could give it a try. Even now, Harbinger has many fans across the globe. You could certainly try posting a requisition or funding on Kickstarter.com and see what happens...

      Many indie developers are building great games using that website to secure funding from fans of the series...

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    3. I actually really quite enjoyed Harbinger, though I never did wind up playing as the gladiator. That last level though, dammmmn.
      Harbinger really did have a unique look and feel to it. If you didn't try in 2012, you could always try again now.
      But wait, if you worked on Harbinger, did you work on Metal Heart too? I never did get to play that.

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  4. I found this site via Youtube. I'm a big Harbinger fan, I got the game in 2006 and have played through it every couple of years since then with all three characters. I just finished with the human character. Now I'm starting on the Culibine.

    It is a very cool game that didn't get the recognition it deserves. I, for one, would buy the sequel. What I really liked about the game was the compelling story line and the fleshed out characters. Not so much the three playable characters, but the NPC seemed to have some thought put into them.

    I remember when the game came out they billed it as "Diablo in Space." But most of the information about the game, including trainers (not that you really need one), walkthroughs (again, you don't really need one) and reviews have disappeared off the web. A shame really. This game deserved much more.

    The one thing that I didn't like about the game was that some of the levels are kind of tedious. The Cimicidae levels later in the game especially. But only a minor annoyance.

    One nice surprise is that the game plays flawlessly on my Windows 7 quad core box. The graphics look great too. Can't say that about Diablo or Diablo 2 (two more favorites).

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    1. True enough! I would have loved to see this game feature on more websites than it has. I don't know whether billing it as "Diablo in space" was appropriate, but Harbinger was a good, solid RPG in its own right.

      You found the Cimicidae to be a minor annoyance? You're too kind, my friend! That was perhaps the only section of the game that I flat out hated! Around 300 arachnids and lots and lots of identical corridors, one after another! Was I glad when that was over!

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    2. The main thing with the Cimicidae is not to let them surround you, unless you're playing with the Culibine and have the radial burst set to electricity. I got killed more than once with a human and a gladiator when I got pinned against a wall and surrounded.

      The most annoying thing in the game was the recharge for the weapons. A few times I'd be running around waiting for the gun to charge up so that I could start dealing damage again. I didn't really use melee attacks with the human or gladiator until the end with the Silverbacks. I found it was necessary to bash away at the Silverbacks while the gun recharged.

      There are two optional levels that start from the Inquisitor Outskirts level. The only reason I mention it is that I missed them the first time I played the game! Not far from the umbilical entrance is the entrance to the Hatchery level. There is an entrance to the Cimicidae Colony. This was the level that I found the most tedious.

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    3. The most irritating part about Cimicidae is probably the fact that they run away when their health gets below 75% and uninjured ones move in to fill the gap. I have also gotten into trouble a few times when trying to chase down a single fleeing arachnid, and running into a whole pack of Cimicidae waiting around the corner. However, I play very defensively, which is probably the reason I have never died at the hands of these creatures. The two arachnid bosses at the end of the level were definitely troublesome, but not too difficult, since you can lure one of them away from the other if you dash away at the right time.

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    4. I guess I'm basically lazy. I save a bunch of Bug Zapper MKII mines for the two insect bosses. Take out most of the surrounding bugs first, place a bunch of mines to take out one of the insect bosses. The mines zap it and hold it in place for a little bit. Then I blast away with a gun equipped with electric chip. Repeat.

      Of course, the Culibine has the radial blast, but that means allowing the bosses to get close.

      For the gladiator, I use the remote bots to soften up the bosses.

      I'm like you, I play defensively. I think the enemies are a bit overbalanced to just rush through blast everything in sight. First of all the weapons don't seem to do much damage, i.e., they can't take out a single enemy in one shot. But that's what makes it fun, using strategy rather than brute strength.

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    5. Yes, using mines sounds like a very viable tactic. I feel more at ease using the running and shooting tactic, but using mines will certainly be safer.

      I'll have to try that the next time I play! Thanks!

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    6. Also the power of that radial burst cannot be overstated.
      The first time I played through I one-shotted the final boss with it.

      Naturally, trying to reproduce this for a friend didn't go so well :/

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